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Lumo run review
Lumo run review






  1. #Lumo run review code#
  2. #Lumo run review free#

There are rubber ducks (almost always in perilous spots), cassette tapes (often out of the way) and other surprises that I won’t completely spoil. The first would be to focus on simply beating the game (average time is under 3 hours) and the second is to see how many of the goodies you can collect. As a result, players might be inclined to try a couple of different playthroughs. Again, I’m a huge fan of roguelike titles, so it was a little jarring to realize that the flaming traps and spikes of pain would always be exactly where I imagined them. If you choose the old school route, you only have three deaths before it’s game over, and you quickly realize that the game is static: every room you run into is going to be in the same place every single time. There’s nothing random or surprising about Lumo once you get going.

#Lumo run review code#

This is your grandfather’s video game, where the most amazing thing was making sure the code ran on the 16KB of RAM that you paid hundreds of dollars to have installed. Sure, you look like a wizard, but this isn’t your daddy’s magical game. It’s up to the player to pay attention and figure out what to do, because the most powerful thing you’ll find in this game is the ability to jump and that’s really it.

#Lumo run review free#

You’re given a choice of how you’d like to play (old school or new school), can decide and test out your joystick orientation and then set you free with no other instructions whatsoever. They set out to make a game that was a reference to older titles and they positively kill it. First and foremost, the developers of Lumo (Triple Eh? studios) have absolutely zero inhibitions about what they’re doing. Lumo, in comparison, does all of those things but in a weirdly 2.5D way that brings about a whole new meaning to the idea of a retro puzzler. Solstice was an amazing isometric puzzle game that meant solving rooms one at a time, sometimes backtracking in order to find new elements or trigger faraway switches in order to access what comes next. With a plot as simple as “child gets sucked into arcade cabinet” to inspire you, you end up with a game that is a spit-polished spiritual successor to a forgotten NES classic, Solstice. It’s not a bad thing, but it’s an observation that many of these games simply capture the grand idea and not a specific idea.

lumo run review

But very few of them fully capture a particular vibe and, instead, you get an overall “classic” feel without a particular focus. Sure, Volgarr the Viking did a spot on job of capturing some of the simplicity that made those titles great, and Retro City Rampage really takes the classic effects and shows how grand such ideas can be with a little implementation. In the effort to help capture the “retro” effect of many games of the past, some developers have kind of missed out on what made those games incredible.








Lumo run review